Avalon Wars - Units Re-balance
I suggested to iFree to re-balance three under-utilized units:
- Astrotic - Hits all units just like Crusader. Planes cannot just hide behind now. Same hit-rate.
- Psychic - Stuns all types of units (driver inside synthetic/pilot inside plane). Same hit-rate.
- Raptor - 100% successful hit-rate in stealing energy when charged up.
With these units re-balanced, hopefully these units will be more utilized but not over-powered.
Of course, the number one issue of Avalon Wars is the super long cool down duration. iFree really seriously need to consider bringing down the construction cool down duration. It is too ridiculously long.
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Avalon Wars - Units Re-balance
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